[Loadstone] No 'talking map'.

David Reynolds dkreynolds at ntlworld.com
Tue Sep 22 18:44:25 BST 2009


Monty,

Point entirely taken. Give me a while, I'll come up with another.

Cheers,

Dave.

-----Original Message-----
From: loadstone-bounces at loadstone-gps.com
[mailto:loadstone-bounces at loadstone-gps.com] On Behalf Of
monty at loadstone-gps.com
Sent: Tuesday, September 22, 2009 6:13 PM
To: loadstone at loadstone-gps.com
Subject: Re: [Loadstone] No 'talking map'.

Hi David and Steve,

Thanks for the suggestion and don't worry it was taken inn a posative way 
which is what I try and do much of the time unless things are completely 
rediculous!

I think having Loadstone announce a point (probably the nearest point) 
every given time interval  (let's say 30 seconds) could be useful, 
consider the following...

You are using a medium powered phone with a rather large database, you 
have your search radius set to 20000 KM and you are 10000KM away from 
home.  (OK maybe not a typical situation but go with me on this)

Every 30 seconds Loadstone attempts to similate pressing the "select" key 
to determine the nearest point to the current location.  Keep in mind 
when Loadstone executes a "find nearest point" function, no other 
functions are allowed to operate.  In other words, Symbian can only focus 
on the search for the nearest point task until it is completed.  So, while 
it is taking several seconds to locate the nearest point which is 10000KM 
away nothing else in Loadstone (and possibly other phone appplications) 
work.  It could even take 30 seconds or beyond to work out where your 
nearest point is then it would just trigger again basically making 
Loadstone useless.

So yeah, suggestions are good, this one is good, but once again Symbian 
lets us down!

Monty


  On Tue, 
22 Sep 2009, David Reynolds wrote:

> Perhaps a better way to go would be to have your position spoken every
> thirty seconds. I have a series of checkpoints, and rather than keep
> pressing a button, I'd rather hear something like:
> Point A is 50 yards north. This would get around Steve's hands full
problem,
> and would certainly be a bonus in my view.
> Like Steve, I think Loadstone is a great program, and it has certainly
> boosted my confidence with regard to new areas around where I live. Please
> regard this as a positive suggestion, rather than a negative criticism.
>
> Thanks,
>
> David.
>
> -----Original Message-----
> From: loadstone-bounces at loadstone-gps.com
> [mailto:loadstone-bounces at loadstone-gps.com] On Behalf Of Steve S
> Sent: Tuesday, September 22, 2009 12:44 PM
> To: loadstone at loadstone-gps.com
> Subject: Re: [Loadstone] No 'talking map'.
>
> Hi Monty.  I think having points spoken in real time as you go about your
> business can be useful when for example, you've got a guide dog in 1 hand,
a
>
> bag of shopping or holding a childs hand in the other and you can't always
> be pressing your phones keypad.  Like Rob said yesterday, Loadstone isn't
a
> talking map and that's what I've learned, but surely having a talking map
> would be a good option?  Say if you're going into an area you've never
been
> to before and you have to make your way to various parts of it...having
the
> full area checked would help in orientation.  I do think creating a route
is
>
> great, but sometimes you need to go other places on the spare of the
moment
> without prior planning.  I know you could spend a few minutes sorting out
> where to go and you could keep refering to the phone, but I don't
> particularly want to be messing too much with my phone on the
> street...especially if it raining or something.
>
> On the whole I think Loadstone is fantastic and I'm not saying havingg all
> points is a must, but the more option we have the better I think.  Cheers
> Steve.
> ----- Original Message -----
> From: <monty at loadstone-gps.com>
> To: <loadstone at loadstone-gps.com>
> Sent: Monday, September 21, 2009 11:47 PM
> Subject: Re: [Loadstone] No 'talking map'.
>
>
>> Hi Steve and all other point checkers,
>>
>> I don't mean the following in a sarcastic way at all but I'm truly
>> interested...
>>
>> As someone who has used Loadstone since V0.1 and thought about it in
>> theory prior to that, can someone please tell me why they would want a
>> database filled with checkpoints?  What benifit does this harness?
>>
>> A checkpoint or lockpoint is meant to signify when you've basically
>> reached your destination or some sort of milestone.  How many of these
>> could one possibly need or want?
>>
>> Pressing the navigation key in Navigation mode is free and tells you on
>> demand where you are in relation to a point and usually works quite well
-
>
>> in my mind eliminating any need to get bogged down with checkpoints.
>>
>> Of course this is not even taking into account the acttual memory
>> limitations already discussed!
>>
>> Thanks in advance...
>>
>> Monty
>>
>>
>>
>> On Mon, 21 Sep 2009, Steve S wrote:
>>
>>> Thanks for that Rob.  The last question from me on this subject is, if
>>> that's the case, is it possible to create smaller databases and check
>>> them if they only have a few hundred points?  or is this something that
>>> Loadstone just doesn't do? cheers Steve.
>>> ----- Original Message ----- From: "Rob Melchers"
<rob at loadstone-gps.com>
>>> To: <loadstone at loadstone-gps.com>
>>> Sent: Monday, September 21, 2009 1:50 PM
>>> Subject: [Loadstone] No 'talking map'.
>>>
>>>
>>>> Since the question about a talking map (check all points in database)
>>>> has been asked several times on this list the following paragraph has
>>>> been added to chapter 2 of the Getting Started Manual:
>>>>
>>>> No 'talking map"
>>>>
>>>> The database technology currently used in the Loadstone-GPS program
does
>
>>>> not allow an unlimited number of points to be checked (marked as a
>>>> checkpoint).
>>>> It is therefore not possible to use this program as a so called
'talking
>
>>>> map'. Experience has learned that the maximum number of checkpoints
that
>
>>>> will not 'freeze' the program is around 1000.
>>>>
>>>> Rob
>>>>
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>>>>
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