[Loadstone] Porting to Windows Mobile.

Gianfranco Giudice g.giudice at balcab.ch
Thu Feb 21 11:11:43 GMT 2008


Hi

Is Java based software  not accessible with Talks? 
That would solve the rewriting problem.

-----Original Message-----
From: loadstone-bounces at loadstone-gps.com
[mailto:loadstone-bounces at loadstone-gps.com] On Behalf Of Shawn Kirkpatrick
Sent: Thursday, February 21, 2008 2:20 AM
To: loadstone at loadstone-gps.com
Subject: Re: [Loadstone] Porting to Windows Mobile.

Like Shane said the build environment under windows won't be your main
problem. Loadstone is written in c++ but it's using the symbian sdk and
they've rewritten almost everything to the point where it's almost its own
language. Even basic things like strings and numbers have been turned into
there own classes. That's where you're going to have real problems. My guess
is at the end of the day it'll be more like a rewrite than a port. Maybe you
can find a program that'll turn symbian code in to windows mobile code but I
doubt it.

On Wed, 20 Feb 2008, Shane Wegner wrote:

> On Wed, Feb 20, 2008 at 09:59:54AM -0500, Geoff Waaler wrote:
>> basically told to do some Googling.  Don't know if the old 
>> blindprogramming.com site would have contained anything but I'm 
>> consistently getting a "403 forbidden
>
> I think at this level, programming is programming, whether the coder 
> is blind or not wouldn't matter.  I'd suggest checking out MSDN or the 
> like for Windows ME info.
>
>> I downloaded the source but am not yet familiar with the build 
>> environments.  Is Loadstone using any of the Unix pipes, forks, 
>> threads, etc?  If so I probably need to
>
> I'm pretty sure not.  Loadstone uses Symbian mechanisms and isn't tied 
> to Unix in any way.  It uses the Symbian build system which is a sort 
> of Makefile construct but not quite the same.  A google for building 
> on symbian should turn up documents of interest.  We do have a 
> Makefile in Loadstone which builds the app on Linux systems but it can 
> be ignored for Windows.  I've had success building under pure Windows 
> using bldmake and even importing the actual source files right into 
> carbide which is the IDE many windows developers use.  Using that 
> method, the LS build process was thrown out entirely.
>
> If I were doing a Windows ME port, that's probably what I'd do.  Toss 
> the build system and write your own using whatever compiler you decide 
> to use.  Visual Studio is probably the most Jaws friendly as people 
> have scripts for that and I'm sure it has a WINME target environment.  
> The real trick would be converting or abstracting all that Symbian 
> code, I'd be tempted to just rewrite for ME and use bits of LS code.
>
> Good luck,
> Shane
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