[Loadstone] shift key

slery slerythema at insightbb.com
Fri Oct 26 17:58:16 BST 2007


I would also like this information for the 6620.

Thanks.

Cindy

-----Original Message-----
From: loadstone-bounces at loadstone-gps.com
[mailto:loadstone-bounces at loadstone-gps.com]On Behalf Of Lamar Upshaw
Sent: Friday, October 26, 2007 12:51 PM
To: loadstone at loadstone-gps.com
Subject: [Loadstone] shift key


I notice there is often mention of a shift key with mobile phones.  I have a
6682.  Does it have a shift key?  If so, where?

With All Respect,
Upshaw, LaMar T
----- Original Message -----
From: "Shawn Kirkpatrick" <shawn at odyssey.cm.nu>
To: <loadstone at loadstone-gps.com>
Sent: Thursday, October 25, 2007 12:34 AM
Subject: Re: [Loadstone] Exploration mode


> Rob's explanation is pretty much correct. If exploration mode were to be
> related to your current heading you'd get the problem of an unstable map.
> The only thing I can think of that could do this would be if the map could
> be turned in relation to your current heading. There's a couple problems
> with this, when does the turn happen, and then the directional output
would
> have to be changed since cardinal directions wouldn't be right anymore.
We'd
> need an 8 way directional output system, maybe not that hard to come up
> with. This whole thing would probably have to be another mode or on
another
> set of keys if we had them.
> There's plans of making the show area function work from navigation mode.
> What points are of interest there would be dependant on the user. Just
> showing the points forward might not be quite what you need if you're
> looking for something in the area. We might be able to make the show area
> work in a given direction but the real problem there is we're simply
running
> out of keys to put functions on. Maybe we'll have to resort to long key
> presses and shift long key presses to get everything we want in.
>
> On Thu, 25 Oct 2007, Rob Melchers wrote:
>
> > Ari,
> >
> > You are talking about the view angle in both exploration and navigation
mode.
> > In exploration mode we are looking at a map, and maps have a tendency to
be
> > viewed with the top of the map to the north. Looking to the north (key 2
in
> > exploration mode) from our present point of view LS uses a wide angle,
> > virtually going there and looking south (key 8) the view angle is not
> > changed. This will sometimes result in the effect of not going back to
the
> > starting point when jumping from north to south and back. I've tried to
> > eliminate some of this behaviour in the 'Database Explorer' on the tools
page
> > by providing adjustable view angles. However, I don't know if the phones
we
> > use have the kind of computing power to cope with this extensive sorting
of
> > expected points. Again, the clockface approach is a relative approach
and
> > does not belong in Exploration mode. It would be like turning the map
around
> > all the time. In Navigation mode the clockface announcement is relevant
to
> > the users position and movement, because the user changes position
relative
> > to the cardinal definitions of the compass. Here also the view angle
comes in
> > effect and it would be nice if it could be adjusted (but same arguments
as
> > above). Maybe Shawn can shed some light on what view angle is used in
both
> > modes. Also, see if the 'Database Explorer' on the tools page gives some
> > hints of how both modes could work on the phone and let us know your
> > findings.
> >
> > Rob
> >
> > At 10/25/2007, you wrote:
> >> Hi Charlie
> >>
> >> On Tue, 23 Oct 2007, Charlie wrote:
> >>
> >> >> It would be better if it reported always nearest item in front or
> >> >> preferably list of those items. When entering exploration mode LS
could
> >> >> remember latest valid heading from navigation mode and afterwards
use
> >> >> heading of latest virtual movement.
> >> >
> >> > No, in exploration mode the reporting should be absolute.
> >>
> >>   Is there any other reasons beside complexity of coding vs complexity
of
> >> usage?
> >>
> >>   I still remember those text adventures from eighties but do  not want
> >> them back. One feature of those was that if user move one step to east
and
> >> one step to west he/she was not necessarily same place as before those
> >> steps. Same applies to LS exploration mode.
> >>
> >>   If we think a straight road from west to east with four waypoints (A,
B,
> >> C, D) 100 meters apart each other and one, E, 50 meters north of C.
> >>
> >>
> >>            E
> >>
> >> A    B    C    D
> >>
> >>   If we walk physically from west to A  point B is at 12 o'clock. If we
> >> turn exploration mode B  is not more in front of us but in the east.
Ok...
> >> where is east... back to navigation mode, walk a little... ahh, we were
> >> walking east  so now we know B is till ahead... oops.... east, not
ahead.
> >>
> >>   If we now move virtually to B, the only visible waypoint in location
A we
> >> got A in west, not back at 6 o'clock as in navigation mode. C  is at
east
> >> and E is at east too but non-visible. To 'see' E we have to move
virtually
> >> at point C and there  instead of turning  left as in real navigation
turn
> >> to north.
> >>
> >>   Now comes the funny part. We are at point E. C is at south, At east
there
> >>   nothing but LS clains there is D. If  we move to E and  'back' to
west we
> >>   are at point C.
> >>
> >>   In every movement there were heading: to east when we reached point
A,
> >> east from A to B and B to C, north from C to E,  something between east
> >> and southeast from E to D and west from D to C.
> >>
> >>   On every location there is also availalbe clockface-type heading to
all
> >> points. I'll left calculation as an exercise to the reader:-) Tip: at B
A
> >> is at 6 o'clock, C is at 12 o'clock, D is at 12 o'clock and E is at 11
> >> o'clock.
> >>
> >>   Show area -function is a step to rigth direction but it is buried too
> >> deeply in the menues and is available only in exploration mode. It also
> >> lacks a important feature to filter out all
> >> but  most interesting points, the points  ahead.
> >>
> >>   > Bert
> >> >
> >> >
> >> You can still escape from the Gates of hell: Use Linux!
> >> --
> >> mr. M01510
> >>
> >>
> >> _______________________________________________
> >> Loadstone mailing list
> >> Loadstone at loadstone-gps.com
> >> http://www.loadstone-gps.com/mailman/listinfo/loadstone
> >
> _______________________________________________
> Loadstone mailing list
> Loadstone at loadstone-gps.com
> http://www.loadstone-gps.com/mailman/listinfo/loadstone
>

_______________________________________________
Loadstone mailing list
Loadstone at loadstone-gps.com
http://www.loadstone-gps.com/mailman/listinfo/loadstone


More information about the Loadstone mailing list