[Loadstone] Routes and trips.
shawn at odyssey.cm.nu
Tue Oct 9 08:02:03 BST 2007
The gps jitter won't be a problem since we'd be using the same checkpoint
logic we have now. The only difference is that there'd be order to the way
checkpoints are used.
The explore function is basically in. You'll be able to see it in the search
results list of the next release.
The use point as a checkpoint option looks like it'll have to be a yes/no or
on/off toggle in the point entry form. A bit of a mess to implement but
On Tue, 9 Oct 2007, Dave Mielke wrote:
> [quoted lines by Shawn Kirkpatrick on 2007/10/08 at 20:49 -0700]
>> I think there'll have to be some smart logic to figure out the starting
>> point and direction when a route is activated with the ability for the user
>> to override the automatic choice.
> Yes. You could always start with something basic like either closest point or
> nearest point in direction of first significant motion.
>> Figuring out what direction along the route to go might be a bit tricky.
> Yes, as jitter caused by things like GPS drift and choosing to walk on the
> other side of a sidewalk would need to be factored out.
>> The automatic point adding probably won't be too hard. These would probably
>> have to be stored as checkpoints only rather than in the main database until
>> they're renamed to something more useful.
> That'd also help make the "explore" function easier to implement.
>> The ability to check a point when it's added is on the todo list. The only
>> thing difficult about this is the symbian user interface programming rather
>> than the loadstone code itself. I'd just like to have another field in the
>> point entry form that's a checkbox of some kind to enable the point as a
> Yes, else the functions would multiply since you'd need an alternate version
> for every saving function.
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