[Loadstone] Distance Calculation

Shawn Kirkpatrick shawn at odyssey.cm.nu
Fri Feb 16 11:42:07 GMT 2007

Well, that would be kind of nice but not very practical at the moment. For 
one thing, we really don't have that much detail about the streets. The most 
important thing would be we just don't have that kind of computing power on 
the phone. By the time the phone finished calculating the distance you'd 
probably already be there.

On Fri, 16 Feb 2007, Hasan Karahasan wrote:

> Hello,
> currently the distance between points is obviously calculated by coordinate
> differences as linear distance. That's very important and should remain as
> it is. But it would be great to see also the approximate distance a
> pedestrian has to go or a car has to drive for a certain route.
> Of course this needs many points to be accurate. Think we have every house
> coordinates of the streets in a certain area, than we could calculate the
> distance as the sum of distances between a given start point and its closest
> neighbour towards the end point. Running this algorithm until we reach our
> end point should give quite realistic values for the distance. The more
> points along a street we have, the more accurate the result will be. Street
> crossings and curves would produce some source of defect unless we have the
> coordinates of the crossing itself. But I think we can neglect this
> malfunction for the first.
> How about implementing that?
> Tanks
> Hasan
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