[Loadstone] approach announcement
shawn at odyssey.cm.nu
Thu Aug 9 09:51:32 BST 2007
I'm not sure how you'd do this. You couldn't just announce what's straight
ahead since you may be approaching a point on a turn. In that case you might
be too close by the time it was straight ahead. If you have overlapping
points then the points are too close together or your approach time is a bit
too high. I think there's more explanation of this effect in the docs some
place, it's come up before.
On Wed, 8 Aug 2007, Dave Mielke wrote:
> [quoted lines by Shawn Kirkpatrick on 2007/08/08 at 18:45 -0700]
>> The max approach distance is only used as a fall back if the approach time
>> failes due to a very low speed that stops the unit from registering that
>> you're moving.
> I understand.
>> The system works by calculating a radius around each checkpoint. That radius
>> is calculated based on your current speed, the approach time in seconds, the
>> current gps accuracy, and the accuracy at the time the point was saved.
> Okay .. I didn't realize that the two accuracies were factored in.
>> When you enter the radius of a checkpoint then it's announced. If the points
>> are close together or you have the approach time set high then these
>> radiuses can overlap and you get multiple points being announced.
> Yes, that's consistent with what happens. Can this be enhanced a bit? For
> example, could it select from among the overlapping circles and only announce
> the one which is most straight ahead, the one which is closest, or some clever
> combination of these?
> Dave Mielke | 2213 Fox Crescent | I believe that the Bible is the
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