[Loadstone] approach announcement
shawn at odyssey.cm.nu
Wed Aug 8 08:06:11 BST 2007
The checkpoints aren't ordered so the announcements work on distance. In the
situation you describe it's possible (and likely) that things can be
announced out of order if the points are close together. For something like
an interchange it might be better to just mark a single point for it. At
some point we want to implement ordered checkpoints but I'm not sure when
On Tue, 7 Aug 2007, Dave Mielke wrote:
> [quoted lines by Shawn Kirkpatrick on 2007/08/07 at 17:23 -0700]
>> Nothing will turn off an approach announcement for a checkpoint (that's kind
>> of the idea of having it checked). The isolate checkpoint just makes it a
>> bit easier to track the next checkpoint without worrying about what way
>> you're pressing the joystick. Probably easier to just use the 5 key and not
>> the isolate checkpoint option.
> I don't think I explained clearly enough what I'm getting at. I like the
> announcements on.
> I've found it effective to use a street intersection map with checkpoints at
> every major intersection. This works extremely well. What happens at a major
> interchange, though, is that several announcements quickly follow one another,
> with point 2 being annonced before I've even passed point 1. What I'm asking,
> therefore, is how the announcements are supposed to work. Is each point
> announced as soon as it is within 10 seconds (in my case) range, or is it
> supposed to wait until I've passed the first point (started moving further away
> from it) before locking in on the next one?
> Dave Mielke | 2213 Fox Crescent | I believe that the Bible is the
> Phone: 1-613-726-0014 | Ottawa, Ontario | Word of God. Please contact me
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