[Loadstone] Exploration Mode

Stephen Giggar sgiggar at sbcglobal.net
Mon Aug 7 02:40:48 BST 2006

Yes I have done that, then when I want to move to the point that is showen in when using the 
Joystick; I wind up someware else.

When you say it would make the database huge; How much larger?

I'm not weried about running out of space. But if it would make the exploration mode better and the 
results are the same all the time, I would be for it.

If I was in a strange city; I wouldn't have knowen things were being missed. Also it make the 
exploration mode harder to use because you can not depend on the program going ware you expect it 

Signed: Stephen Giggar
sgiggar at sbcglobal.net
Skype: dr-phone.

----- Original Message ----- 
From: "Shawn Kirkpatrick" <shawn at odyssey.cm.nu>
To: "General discussion pertaining to the Loadstone GPS program" <loadstone at loadstone-gps.com>
Sent: Sunday, August 06, 2006 7:54 PM
Subject: Re: [Loadstone] Exploration Mode

This is normal behaviour for the exploration mode. This is because loadstone
is currently point based so there's no way to relate points to each other.
If you're trying to follow a street you may jump on and off it depending on
how straight the street runs. You can also get pulled off course by the
program jumping to other points of interest along the way. You can avoid
some of this by using the joystick. It'll let you look around before you
actually move. Up will tell you what's to the north, down to the south, left
to the west, and right to the east. Pressing the center will give you the
closest point in any direction. Since the joystick only has 4 directions
instead of 8 this can sometimes be inaccurate when trying to figure out what
key to hit to move to the point. We're working on a way to improve this.
In order to make the program stay on a street we'd need to have street line
data. We actually can get this for north america but unfortunately it would
make the database on the phone huge.

On Sun, 6 Aug 2006, Stephen Giggar wrote:

> I have been playing around with the Exploration Mode and trying to follow a street. I have found
> that LoadStone doesn't do very well at that. I seemds to jump around off the stree that I'm 
> wanting
> to follow. Can their be a function added to tell Load Stone to give you the next entersection 
> street
> crossing of the same name of the street that you are currently going along?
> I was using the 2, 4, 6 and 8 numbers to go along the street. I have also tried using the 1, 3, 7
> and 9 to try to get Load Stone to go to the next cross street of the street that I'm following 
> when
> using Exploration Mode.
> I have also noticed when in Exploration Mode some times Load stone will bypass a cross street and 
> I
> have to go back the other direction to get the cross street. Example I'm following Pine West and
> come to Pine @1st. Then I press 4 to go to the next block west and come to Pine @2nd. I next press 
> 4
> again and it may take me to Pine @4th. It totally bypasses Pine @3rd. So I have to press 6 to go
> back east to get to Pine @3rd. In other cases when doing the above it will take me to a whole new
> street and will not even be on Pine anymore.
> Other then that the program is very good with Navigation Mode. It seems to always have the street
> correct as far as what is coming up in front of me.
> Signed: Stephen Giggar
> sgiggar at sbcglobal.net
> Skype: dr-phone.
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